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#Ftl mantis android#
With only hours before it penetrates their shield, the Android goes outside and makes repairs but needs to be rescued by Six. The ship drops out of hyperdrive due to a damaged coupling in a region of space bathed in lethal radiation. In one of her dreams, Five experiences the perspective of one of the crew sabotaging the ship's systems just before they enter the stasis pods, and the Android finds traces of the deleted subroutine that wiped their memories. Five begins to have dreams that she believes are memories that belong to other crew members, while Three mulls over what is behind the locked door he has found on the Raza, their ship.įive, with time on her hands, goes exploring, crawling through the piping and venting system, and stumbles upon the body of a murdered teenage boy about her age in a cargo hold. She obtains the assistance of Ferrous's fiercest rival, the Mikkei Combine, and negotiates a 99-year lease to protect the miners. Two, who remained aboard the ship with Five and the Android, seemingly flees. When negotiations between the corporation's landing party and the miners break down and a firefight breaks out, One commits the crew to the independents without consulting the others, and he, Three, Four and Six are caught up in fighting the Ferrous Corp troops on the surface. They conclude that they were hired by Ferrous to kill the miners and had stolen the weapon shipment from their actual saviors. The Android then extracts information from the ship's corrupted data files that states that all of them with the exception of Five, a teenage girl, are wanted murderers and thieves. With One, Five and Six voting to deliver the weapons and Three and Four voting to abandon the miners to their fate, Two (who has assumed de facto leadership) decides that they will deliver half the weapons and keep the other half to sell. Their last programmed destination is an independent mining colony the miners are awaiting help and weapons to defend themselves from a powerful mega-corporation, Ferrous Corp.
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They are then attacked by another ship, but manage to escape via hyperspace. Searching the ship, they discover a cargo of weapons and two of them are attacked by the ship's android, whom they manage to deactivate and reset. They name themselves One through Six, based on the order in which they awoke. None of them can remember who they are or what they are doing on the ship. Six people awaken from stasis on an unknown starship. So effectively, if you play this right you can get two rolls at a random weapon.Episodes Season 1 (2015) No. If you do pure boarding, you won't get the surrender option. To trigger this deliberately, just damage the ship enough, because the surrender reward is triggered by damage to the hull. If you get a weapon you want from the surrender (or one that sells for a lot) take it, and if you would rather re-roll, then destroy it and you'll get a different weapon. At the second stage, you get the reward whether you kill it or not and whether it's by boarding or by destroying the ship, but you also get a surrender option first. Kill it at the first stage, and you get normal rewards. Originally posted by Haha pretty much lol:You know that Mantis Bomber that will try and flee at the first encounter, but you can follow it and kill it or spare it later? And how it always gives you a weapon if you spare him? Well what what happens if you kill him at either stage? Do you still get a weapon, or do you get something else? Or do you get nothing?
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